I’ve spent the past month adding level generation and enemy AI into my game, which now has the working title ‘Gravity Bomber’.
I’ve had a few days to mull over The Umbrella Academy, and in retrospect I don’t think I like it very much. It’s a lot of fun, that much is sure, and it has a lot to recommend it, but as an overall series, I thought it verged on bad.
Tomb Raider should have been a great film. I wanted to watch it because I like films with bows and arrows in them, and Tomb Raider has an arrow in the logo. I fell asleep.
In my capacity as the Game Producer for Funfair Technologies, I was recently asked 6 questions about my life.
Big film franchises keep dragging out stories over 2 or more films when they only have enough story for a single movie. Some fans, such as actor Topher Grace, are fighting back.
This year, I’ve decided to give GameMaker—specifically, GameMaker Studio 2—another shot. It’s not that I hold any ambitions to be a developer, but I find the process of deciding what to build and then figuring out how to do it relaxing.
It’s been 25 years since TIE Fighter was released, and it is still arguably the best Star Wars game ever released. Is it time that Disney returned to the space sim classic?
Marvel Unlimited as a piece of functionality is fundamentally crap. It has a UX that is at best outdated and at worst actually broken. For anyone who does not have an encyclopaedic knowledge of Marvel’s back catalogue, navigating it is a terrifying mess. But $69 gives you access to 20,000 comics stretching all the way back through Marvel’s history.
You’ve decided to take the plunge and get your first bow. Well done! But what do you need to buy? Modern recurves are modular, so there are choices to make around each part of the bow. Some of this is based on your physique and skill (how big should the bow be? How powerful?), but much of it will be around personal preference and what type of shooting you enjoy.
Mechanically, Prince of Persia: Sands of Time is almost perfectly balanced. It is artistically beautiful, at least by the standards of 2003. The puzzles are an intrinsic part of the world, and the time travel is perfectly pitched into the world and the combat. The story melds into every system flawlessly, including the pause menu. And it is short.