I’ve rebuilt Gravity Bomber from the ground up. I’m so proud of the game that I’ve published it to the Google Play store!
It occurred to me that I never finished my mini-series of blog posts about Gravity Bomber, despite having a strong final version of the game.
The phrase ‘keeping score’ carries a whiff of competitiveness, but scoring isn’t about beating other people unless you’re actually in a formal competition. Keeping score is about having a numerical value that tracks your progress as an archer.
I wanted to build a new bow, but I have the carpentry skills of a lump of wood. I sought out a proper longbow making workshop to get some professional tutelage.
I’ve spent the past month adding level generation and enemy AI into my game, which now has the working title ‘Gravity Bomber’.
I’ve had a few days to mull over The Umbrella Academy, and in retrospect I don’t think I like it very much. It’s a lot of fun, that much is sure, and it has a lot to recommend it, but as an overall series, I thought it verged on bad.
Tomb Raider should have been a great film. I wanted to watch it because I like films with bows and arrows in them, and Tomb Raider has an arrow in the logo. I fell asleep.
In my capacity as the Game Producer for Funfair Technologies, I was recently asked 6 questions about my life.
Big film franchises keep dragging out stories over 2 or more films when they only have enough story for a single movie. Some fans, such as actor Topher Grace, are fighting back.
This year, I’ve decided to give GameMaker—specifically, GameMaker Studio 2—another shot. It’s not that I hold any ambitions to be a developer, but I find the process of deciding what to build and then figuring out how to do it relaxing.